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# einherjar/worker
[![version](https://img.shields.io/badge/version-v1.5.0-5C4EE5?style=flat-square)](https://code.nochebuena.dev/einherjar/worker)
[![license](https://img.shields.io/badge/license-AGPL--3.0-22863A?style=flat-square)](LICENSE)
[![go](https://img.shields.io/badge/Go-1.26+-00ADD8?style=flat-square&logo=go&logoColor=white)](https://go.dev)
> In Valhalla, there is no rest between battles. There is only preparation for the next.
`code.nochebuena.dev/einherjar/worker` is the background task pool component of the Einherjar framework. It manages a bounded goroutine pool with a buffered work queue. On shutdown, it drains all queued tasks within the configured timeout before stopping. `Dispatch` returns `false` when the buffer is full — the caller decides whether to drop, queue elsewhere, or surface an error.
---
## Usage
### Setup
```go
import "code.nochebuena.dev/einherjar/worker"
w := worker.New(logger, worker.DefaultConfig())
lc.Append(w) // OnInit starts pool; OnStop drains and stops
```
### Dispatching tasks
```go
// Task is func(ctx context.Context) error
dispatched := w.Dispatch(func(ctx context.Context) error {
return sendWelcomeEmail(ctx, userID)
})
if !dispatched {
// Buffer full — decide: drop, queue elsewhere, or return an error.
logger.Warn("worker buffer full, task dropped", nil)
}
```
### Checking queue depth
```go
depth := w.Len() // number of tasks currently buffered (not yet picked up)
```
### Checking pool saturation
```go
if w.Len() >= cfg.BufferSize {
// Near capacity — consider shedding load.
}
```
---
## Environment variables
| Variable | Required | Default | Description |
|---|---|---|---|
| `EINHERJAR_WORKER_POOL_SIZE` | No | `5` | Number of goroutines in the pool |
| `EINHERJAR_WORKER_BUFFER_SIZE` | No | `100` | Buffered task queue capacity |
| `EINHERJAR_WORKER_TASK_TIMEOUT` | No | `0s` | Per-task deadline; `0` means no deadline |
| `EINHERJAR_WORKER_SHUTDOWN_TIMEOUT` | No | `30s` | Maximum drain time on stop |
A `PoolSize` of 5 and `BufferSize` of 100 means up to 105 tasks can be in flight (5 executing + 100 waiting) before `Dispatch` returns `false`.
---
## Dependency graph
```
contracts (zero dependencies)
worker (contracts only)
your app
```
`worker` does not depend on `core`. It is the lightest lifecycle component in the framework.
---
## Verification
```bash
cd worker/
go build ./...
go vet ./...
go test ./...
gofmt -l .
```
---
> *A warrior who does not prepare between battles is not a warrior.*
> *Build the pool. Fill it with work. Let it run.*